EDISION

The Uncanny Valley in Games and Animation - 9781466586949

Description: The Uncanny Valley in Games and Animation Please note: this item is printed on demand and will take extra time before it can be dispatched to you (up to 20 working days). Author(s): Angela Tinwell Format: Hardback Publisher: Taylor & Francis Inc, United States Imprint: A K Peters ISBN-13: 9781466586949, 978-1466586949 Synopsis Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.

Price: 83.75 GBP

Location: Aldershot

End Time: 2025-02-04T08:45:32.000Z

Shipping Cost: 39.22 GBP

Product Images

The Uncanny Valley in Games and Animation - 9781466586949

Item Specifics

Return postage will be paid by: Buyer

Returns Accepted: Returns Accepted

After receiving the item, your buyer should cancel the purchase within: 60 days

Return policy details:

Book Title: The Uncanny Valley in Games and Animation

Number of Pages: 236 Pages

Publication Name: The Uncanny Valley in Games and Animation

Language: English

Publisher: Taylor & Francis INC International Concepts

Item Height: 234 mm

Subject: Engineering & Technology, Computer Science, Animation

Publication Year: 2014

Type: Textbook

Item Weight: 476 g

Author: Angela Tinwell

Item Width: 156 mm

Format: Hardcover

Recommended

The Uncanny X-men 270
The Uncanny X-men 270

$4.28

View Details
The Uncanny (Penguin Modern Classics) by Freud, Sigmund Paperback Book The Fast
The Uncanny (Penguin Modern Classics) by Freud, Sigmund Paperback Book The Fast

$10.65

View Details
The Uncanny X-Men #66 NEW METAL SIGN: The Hulk Lashes Out!
The Uncanny X-Men #66 NEW METAL SIGN: The Hulk Lashes Out!

$19.88

View Details
The Uncanny X-Men #279 ( Marvel, 1991 ) High Grade
The Uncanny X-Men #279 ( Marvel, 1991 ) High Grade

$7.85

View Details
The Uncanny X-Men: Rogue 6" Action Figure (2020) Hasbro New
The Uncanny X-Men: Rogue 6" Action Figure (2020) Hasbro New

$49.99

View Details
The Uncanny X-Men HUGE Comic Book Lot
The Uncanny X-Men HUGE Comic Book Lot

$99.99

View Details
The Uncanny X-Men #2 - David Marquez - Regular Variant (2024)
The Uncanny X-Men #2 - David Marquez - Regular Variant (2024)

$4.29

View Details
The Uncanny X-men 208
The Uncanny X-men 208

$3.42

View Details
UNCANNY X-MEN #147-325 and tie ins Mutant Massacre Fall of the Mutants Inferno
UNCANNY X-MEN #147-325 and tie ins Mutant Massacre Fall of the Mutants Inferno

$3.00

View Details
The Uncanny X-Men #396 (2001) Newsstand Edition
The Uncanny X-Men #396 (2001) Newsstand Edition

$5.00

View Details