Description: The Uncanny Valley in Games and Animation Please note: this item is printed on demand and will take extra time before it can be dispatched to you (up to 20 working days). Author(s): Angela Tinwell Format: Hardback Publisher: Taylor & Francis Inc, United States Imprint: A K Peters ISBN-13: 9781466586949, 978-1466586949 Synopsis Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.
Price: 83.75 GBP
Location: Aldershot
End Time: 2025-02-04T08:45:32.000Z
Shipping Cost: 39.22 GBP
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Book Title: The Uncanny Valley in Games and Animation
Number of Pages: 236 Pages
Publication Name: The Uncanny Valley in Games and Animation
Language: English
Publisher: Taylor & Francis INC International Concepts
Item Height: 234 mm
Subject: Engineering & Technology, Computer Science, Animation
Publication Year: 2014
Type: Textbook
Item Weight: 476 g
Author: Angela Tinwell
Item Width: 156 mm
Format: Hardcover